Jonathan van der Heide

Gameplay Programmer student at BUAS

Ray Tracer

Summary


This is my ray tracer I made myself. This was my 4th C++ project, so this only uses the CPU and doesn’t have any interface to the user. This ray tracer also doesn’t have multithreading, so it could be slow on some devices. It does include an accumulator, so the image will get sharper and more realistic as it calculates all the pixels.

The zip file includes 3 executables which contain the following pictures:

  • Cornell Box
  • Reflection and refraction test
  • 100 Primitives test

My Contributions


  • Year 1 semester 2 (2020)
  • 8 weeks
  • Custom engine
  • Solo project
  • I did everything by myself
Download Game

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  • LinkedIn
  • jonathan@vdheide.net
  • Discord: J0nathan#7170

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