Jonathan van der Heide

Gameplay Programmer student at BUAS

Super Mario Bros

Summary


This game is a 1 to 1 replica of the original Super Mario Bros. This was my 3rd C++ project, so this game doesn’t use delta time. As I only had 6 weeks to recreate this game while being really inexperienced, I managed to only implement almost half of the features. Due to the time constraint I also only added the first world.

My Contributions


  • Year 1 semester 1 (2020)
  • 6 weeks
  • Custom engine
  • Solo project
  • I did everything by myself

Controls


Because delta time was not implemented into this project, the performance can vary a lot between devices! It is made on a 144Hz monitor, so it should run normal at that refresh rate. Monitors with a lower refresh rate will cause Mario to move really slowly and vice versa.

Mouse & Keyboard
MovementA or D / Arrow keys left or right
JumpW / SPACE / Arrow key up
SprintHold SHIFT
DuckS / Arrow key down
Download Game

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  • LinkedIn
  • jonathan@vdheide.net
  • Discord: J0nathan#7170

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