![](http://vdheid.site.transip.me/wp-content/uploads/2023/04/Asteroids-Gameplay1-1024x576.png)
Summary
This game is a 1 to 1 replica of the original Asteroids. This was my 2nd C++ project, so this game doesn’t use delta time. As I only had 2 week to work on this game, only the base features are implemented.
![](http://vdheid.site.transip.me/wp-content/uploads/2023/04/Asteroids-Gameplay2-1024x576.png)
My Contributions
- Year 1 semester 1 (2020)
- 2 weeks
- Custom engine
- Solo project
- I did everything by myself
![](http://vdheid.site.transip.me/wp-content/uploads/2023/04/Asteroids-Gameplay3-1024x576.png)
Controls
Because delta time was not implemented into this project, the performance can vary a lot between devices! It is made on a 144Hz monitor, so it should run normal at that refresh rate. Monitors with a lower refresh rate will cause the ship to move really slowly and vice versa.
Mouse & Keyboard | |
---|---|
Rotate | A or D |
Add Thrust | W |
Shoot | SPACE |